Home > Categories > Games & Puzzles > Card Games > Unlock! Exotic Adventures review
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are:
- Night of the Boogeymen
- Scheherazade's Last Tale
- Expedition: Challenger
Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.
Note: this escape room adventure can be re-played
Product reviews...
I started down the Unlock! rabbit hole when I bought a copy based on the Wizard of Oz (unknowingly picking the hardest level). With this set, you get three Unlock! games, in this case 'exotic' themed. One good thing about this is that it each game is a different degree of difficulty, Night of the Boogeymen is the easiest, followed by Scheherazade's Last Tale and then Expedition: Challenger. Each pack sits in its own insert in the box, there is also a slot for the small introduction set, which is handy if you've never played before as it helps you see the steps and how to play without a full length game required. You will need to download an app in order to play the game, but it is free and doesn't need wi-fi once installed.
Night of the Boogeymen was fun for the most part, but at certain points you activate a monster which applies a new rule such as not being able to speak until defeated, or only being allowed to use the hand you don't write with (the game states to hold it behind your back but we flexed this rule and only put it in our lap. The end was a little hard to figure out, it comes with a piece of paper that requires folding, but we got there in the end. Scheherazade's Last Tale was the most annoying one I've come across so far, several of the clues simply didn't add up or make sense, which made the game much harder than necessary and then the end just flopped leaving us feeling deflated.
Expedition: Challenger comes with a small booklet, which comes in handy later. This one was quite different in that a small map opened up in the map and you had to uncover each area in order to find clues etc. This did get annoying at times as you had to have used certain cards in order to open up areas, and a bonus aspect was saving everyone from the expedition but it felt like it didn't give enough time to realistically find everyone and the game didn't tell you how many moves you could make before you had to camp for the night (draining the members health). Out of the three games in this box, I feel one was a complete miss while the other two pass.
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