Home > Categories > Games & Puzzles > Xbox 360 > Max Payne 3 review
The tragedies that took Max Payne's loved ones years ago are wounds that won't heal. No longer in the police, nearly washed up, and addicted to painkillers, Max takes a job in Sao Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco to finally escape his troubled past. But as events spin out of his control, Max find himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.
Product reviews...
This is one of those games that never seems to end. There are no real set chapters. It just has a cinematic that links one action packed scene to the next. And I don't mean that in a bad way either. I played this game for a good 10 hours straight, because it just kept going and I kept on going with it. If I didn't stop for food, I probably would have finished it in the first 24 hours of having the game. But thanks to that break, I managed to give the game a rest, and come back to it later on.
The game has two predecessors, and uses the history of the franchise to form the personality of the character, without the need to constantly refer back to it with flashbacks to the first game. Flashbacks do occur, but the game starts far enough forward that is is all relevant to the storyline.
The gameplay is rather simple, with assisted targeting, however, this game is very much trying to move away from the "run in and shoot blindly" strategy that got me through the first two games. I found myself frequently running out of ammo, and ended up having to use a lot more strategy, moving slower, with long-ranged weapons; the shorter range automatic weapons would often be too inaccurate and run out of ammo too frequently.
One of the pet peeves of this game was the constant resetting. By this I mean, you have managed to scavenge and save up some ammo by fighting conservatively (boringly), just to get mugged, or have a cinematic and come out on the other side with only a pistol and a handful of ammo. In a game where you are meant to be playing one continuous storyline, it does become frustrating to keep losing your stuff. (It is understandable in games such as Call of Duty, Battlefield, or Halo where you are part of a military regime, that has standard requirements for supplies when leaving for missions)
I enjoyed the change of scenery, away from the snowy urban backdrop, towards the sunny slums, and I thoroughly enjoyed the constant challenges to the plots, and perceived bad guys. This is a journey of enlightenment for Max, and he learns a lot about himself, and what he is along the way.
Random listing from 'Games & Puzzles'...
Crimes happen in the city!
Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75x110cm) to find all the hidden information and trace the trails of those who had it in for their foes.
MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the ... more...
All trademarks, images and copyrights on this site are owned by their respective companies.
KIWIreviews is an independent entity, part of the Knock Out News Group. This is a free public forum presenting user opinions on selected products, and as such the views expressed do not necessarily reflect the opinion of kiwireviews.nz and are protected under New Zealand law by the "Honest Opinion" clause of the Defamation Act of 1992. KIWIreviews accepts no liability for statements made on this site, on the premise that they have been submitted as the true and honest opinions of the individual posters. In most cases, prices and dates stated are approximate and should be considered as only guidelines.
"Why do toasters always have a setting so high that could burn the toast to a horrible crisp, which no decent human being would eat?"
unattributed