Home > Categories > Games & Puzzles > Card Games > Coraline: Beware the Other Mother review
Coraline: Beware the Other Mother is a cooperative card game for 1ā"4 players, based on the beloved stop motion animated film from director Henry Selick, best-selling author Neil Gaiman, and acclaimed animation studio LAIKA. It tells the haunting tale of a young girlā ™s journey to an alternate version of her life, and her heroic return to reality. Now, you can bring this iconic story to your tabletop!
Players assume the roles of the Ghost Children who were captured by the Beldam (the Other Mother). Now they are trying to free Coraline and her parents from the Beldamā ™s evil clutches. They will confront Mr. Bobinsky and his jumping mouse circus, fend off the Other Father on his mantis tractor, wrestle the pearl ring from Miss Spink and Miss Forcible, and steal the Skeleton Key and Snow Globe to ultimately set Coraline free. The players all win or lose the game together as a team! But be careful! The Beldam will thwart your plans at every turn. And be quick! When the button shadow eclipses the moon, the Beldam has won the game and Coraline is trapped in the Other World forever!
Game Contents:
8 Stand-Up Character Tokens
8 Plastic Character Token Stands
30 Coraline Story Cards
30 Beldam Story Cards
1 Coralineā ™s Satchel Card
6 Large Room Cards
1 Room Map
8 Object Tokens
4 Button Tokens
6 Moon Cards
Product reviews...
My eldest has been madly keen on Coraline since he first saw it at about five or six years old. He loved it enough that it spawned his love of stop-motion films and he's watched Coraline so many times that I am surprised he hasn't worn a hole in the disc by now. Due to this, I did some searching to see if there was a board game with the Coraline theme and managed to find this. The game is a co-operative game, with everyone working together to help Coraline find the ghost children's missing eyes and then escape through the inter-dimensional tunnel. This game comes with a fold out, paper, playing mat which indicates where each card and 'eye' should be placed. This is where I find fault with the game as a thin, fabric mat would do the job and last longer.
Due to the co-operative nature of this game, there is no set order in which to take turns, the game encourages you to talk to each other about what move you would make (using the cards you have in hand) and from there decide which order the players should then make their moves in. This adds a good variable, as different people will have different opinions, and the cards in your hand is all luck of the draw. There is a set limit to the game, you're wanting to complete all the goals before the moon is eclipsed by the giant button, so it doesn't feel like it drags on too long. The family have enjoyed this game, though it isn't the most riveting of games nor the most popular, it still finds its way onto the table now and then.
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