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Welcome to Mysterium Park!
Its cotton candies, its circus, its dark secrets...
The park's former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you're convinced that a ghost haunts this carnival... You're now intent on giving it a chance to reveal the truth.
In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they'll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!
Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules.
Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.
Product reviews...
My kids and I already owned Mysterium and really enjoyed it but it just wasn't hitting the table as often as we would like because we found the set up and all the components a bit much, but then I saw Mysterium Park advertised, and after reading a few reviews which stated you could get the same game vibe but with a much simplified set-up, I grabbed us a copy. The premise is simple, you are a psychic who wants to work out where the ghost was killed and by whom. The ghost cannot talk, only give cards to each player as clues, but the psychics can talk to each other and get others ideas on where their clue leads.
This can be a very fast game, it is designed to take place over six nights only, meaning you have a very short time to figure out who and where your cards are and then pick a final duo as a group. Because I have such a big range of thinkers in my house, from one who is very what you see is what you get to way, way, way, way, way out of the box... I decided that we would have six nights for figuring out the suspects, six for the location and then the standard rules for the final choice. Whilst you do get your own clues, if you don't all find your suspects and locations and then mutually vote on the final killer and location, no one wins. Changing the rules slightly, meant a more enjoyable game for the family, but with others I will try the shorter version.
The kids and I all agree that we far prefer the ease and minimalism of Mysterium Park, it still gives us what we loved from the original and the kids all find it less complicated. I'm glad we now have this version in our collection and have already said goodbye to Mysterium.
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