Home > Categories > Games & Puzzles > Stand-Alone Games > Ganz Schon Clever (That's Pretty Clever) review
Choose your dice well in Ganz schön clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.
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I was browsing a local boardgame shops shelves prior to Christmas and one of the suggestions offered to me was this game, That's Pretty Clever. The game was described to me as something I could enjoy if I liked Yahtzee (which considering I have a Doctor Who Yahtzee set and the game on my phone, led me to agree). Inside the box is a nice, thick pad of tear off pages, one side for you to mark off on, the other to help you write down your scores. There are four small markers to use and six wooden dice, each one a different colour (if you lost one, you would need to find a matching coloured dice to replace it).
The game "board" is divided into five different colours, Yellow, Blue, Green, Orange and Purple. Each dice corresponds to their respective area, though the white dice either plays as a wild or you add it to your blue dice for the blue area (the blue must always be added to the white when crossing off in the blue section). You roll the dice, select one and cross off or write in the appropriate number, place it on your pad and then reroll, however, say you picked a number 3 to use, any dice lower than that must be removed. Because of the potential of less dice to reroll (total of 3 rolls) and the restrictions of where you can cross of, there is an element of strategy and planning. Will you aim to fill in as many blue as possible or spread out...
As you cross out/fill in numbers, you have the chance of earning bonuses along the way, some of which can create a domino effect. For example, I might fill in a purple square which allows me to cross off one in the blue section, which then in turn completes a line and allows me to write a number 6 in the purple section. So it does become possible to cross off quite a few. When your turn is over, your opponent then gets to pick from the dice set aside, and cross out/fill in a space. And my favourite bonus, the +1 which allows you to choose another dice to use. The only downside to this game, is that I haven't managed to see any replacement pads for sale, I may solve this by laminating a few before they run out.
I've really enjoyed this game and will be getting the next one.
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