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Review #3395 - Dated: 10th of November, 2009 Author: anistasya |
I really enjoy building games, as a rule. I will often find myself playing ones that other people thought were lame or annoying for longer than I should, so when I say this game was really unintuitive, it comes from significant experience of games in this genre.
Anno was another one of those games for me, where the expectation didn't quite match up to experience. I did love the story and cutscenes, a nice change compared to games like Emperor and Pharoh where you just have to read the backstory, if there is any, in campaign mode. But the way the navigation was set up quickly frustrated me. Nothing is where it is supposed to be. There were also no log books or screens you could open to see what was going on in a grander sense - I really liked the 'advisors' panels in the Sierra building games.
One big up for this game, however, was the fact that there were NO GODS!! Yay! Seriously, gods getting mad and causing natural disasters when you don't sacrifice enough of your resources of them was a terrible idea to begin with. I am glad that more recent builders are dispensing with them all together.
All in all, this game was okay but it didn't capture me and at $99.99, I think there are probably better games you could get for the money.
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