Value for Money |
 |
Immersion Factor |
 |
Sleepness Nights |
 |
Replayability |
 |
|
|
Review #3386 - Dated: 9th of November, 2009 Author: anistasya |
When my brother and I saw the promos and trailers for Spore, nearly a year in advance, we were practically salivating at the possibilities. It just sounded so cool. Unfortunately, with such high hopes, Spore couldn't really help but disappoint.
The infinte possibilities for creature design, building design and such was a cool idea, but once you've made your brilliant creations, you really want to do something cool with them. The actual game stages I found rather repetetive after a while. Especially later on, once your creatures become sentient, the civilization phase is like an over simplified version of Sid Miers Civilization, then once you get to the Space Stage, you realize there isn't really anything to do. Terraforming planets is fun to begin with, but when you play 'nice' and form wide reaching alliances, you are 'rewarded' by a whole bunch of whiny planets constantly needing your personal attention to 'save' them from diseased animals and pirate attacks - when you are literally on the other side of the galaxy!!
Seriously! This is the point where I realized I had better things to do with my life. To be fair, Spore is a whole new concept, a pioneer into evolving gameplay and the ability for user creation in-game. I love the 'idea' of Spore and I'm excited to see where Maxis will take these new possibilities in future games. I hope that they include, with their new games, a security system that doesn't kill your game completely after 5 computer changes though.
|